A basic Windows recording setup with Edirol UA-3 interface and Pro Tools FREE software.
Photo by Rory Earnshaw

 

 

 

Going Digital

How to use your computer
to record acoustic music

by Teja Gerken and Dylan Schorer

 

 

Home recording has been of interest to acoustic guitarists ever since portable tape recorders became widely available. Whether for fun, practice, or profit, getting music onto tape or CD is a goal many players aspire to soon after learning their first G chord. Until just a few years ago, recording digital audio onto a hard disk was reserved for those with access to high-dollar studios, but it has now become one of the most common and economical means of capturing music. If you're not the sort of home recordist who delights in staying abreast of the latest technology, you may be intimidated at the thought of placing a computer at the heart of your recording setup. But you don't need to be a computer whiz to operate and appreciate some of the new systems now available.

It's true, with dedicated cassette, MiniDisc, or hard disk recorders, you only have hardware to worry about, and recording to a computer does add many different concepts and configurations to think about: hardware and software, audio interfaces, RAM, gigabytes, Mac versus PC, USB, FireWire, SCSI, and more. However, whether you're thinking about adding digital recording capabilities to the computer you already own or you're starting to assemble a dedicated workstation from scratch, you can be recording soon after loading some software and plugging in a few boxes.

Computer Recording Benefits

Recording direct to a computer has a lot of advantages over tape-based recording. First and foremost is "point-and-click" editing. Using a mouse and working with a visual representation of your music on the computer screen, you can cut and paste audio the same way you cut and paste words and sentences in a word processor. If your song is too short and you wish you'd repeated the chorus at the end, a quick cut and paste will make it happen. Or say you've recorded multiple takes of a song and you like the guitar solo from take 3, but take 1 is best overall. On an analog tape recording, you could only combine the pieces you wanted through tedious and careful cutting and splicing, and on a digital tape recording, doing so would have been next to impossible. But with a computer, a few clicks of the mouse and it's done.

Punch-ins and overdubs are also much easier on a computer. When recording to tape, you have to spend time searching for the perfect punch-in point, rehearse the punch, and then record the section, hoping that you haven't screwed up the original track. But if you make a bad punch with a computer recording system, selecting the Undo command will restore your track to its original state. You can adjust the punch-in and -out points of your track by clicking and dragging and also cross-fade tracks (a process that covers up audio glitches with a quick fade-out and fade-in) for seamless and inaudible edits.

For purists who prefer to capture a recording in one take without punches, overdubs, or edits, there are still many benefits. There's no rewinding or fast-forwarding—one click immediately takes you to the beginning of the song or any point within it. When laying down tracks on tape, musicians often have to choose between keeping a particular take or recording over it to save tape. But most audio recording software allows you to record over sections, delete sections, and record entirely new takes without erasing previously recorded material—known as nondestructive editing in computer recording parlance. Recording time is cheap (you can buy a 15-GB hard drive—enough for 1,500 minutes of stereo recording time—for less than the price of a 20-minute length of 1-inch reel-to-reel tape), and you can easily delete unused recordings to get more recording space, so there's no reason not to always hit the Record button and increase the odds that you'll capture a perfect take.

Hardware

Digital audio recording does require a bit of computer horsepower, but the demands aren't outrageous by today's standards. On the Mac, you can use any G3 or G4 (including iMacs and PowerBooks/ iBooks), and some programs will even run on older 604-based Power Macs. With a Windows-based system, you'll need at least a 300-mHz Pentium II or similar processor. And any new computer system will provide enough power for basic audio recording. There is no such thing as having too much RAM, and while some programs will run on as little as 64 MB, for a reliable setup, you'll want at least 128 MB. The hard disk is the part of your computer system that's challenged the most by digital audio. CD-quality audio takes up at least 5.1 MB per minute and track, which means you'll need a fairly large hard drive. But with gigabytes and prices moving in opposite directions, storage size is now much less of an issue than it has been. You may be able to get away with less power (we have successfully recorded and edited audio using only the 5400-rpm drive on a 366-mHz iBook), but a 7200-rpm drive is the minimum you'll want to ensure smooth performance. If you plan to go beyond the basics, get a dedicated hard drive (separate from the one that stores your system and application files).

Getting sound in and out of the computer is where some of the most significant changes have occurred in the past couple of years. It used to be necessary to open the CPU, install third-party sound cards (making sure they were compliant with the software you planned to use), and then troubleshoot the whole mess, but the advent of USB (Universal Serial Bus) and FireWire ports has made it possible to simply connect a box to the computer, load some software, and start recording. On some Macs, you can even get started by using the stock minijack audio input, and many Windows machines come with basic audio cards such as the Sound Blaster for similar audio input.

Before choosing an audio interface and software, you should think about what you hope to accomplish. Are you planning to produce a commercial CD or do you just want to cut a basic demo? Will you record solo guitar or a band playing live in the studio? How much overdubbing do you plan to do? Each of these questions will have an impact on your decision, and it pays to be realistic about your goals.

Two of the most basic things to consider are the number of inputs you'll need and whether you want 24-bit audio or can get away with the lower-resolution 16-bit. Although CDs are still mastered at 16-bit, when it comes to digital workstations, 16-bit technology is now relegated to stock computer sound capabilities and entry-level USB interfaces. However, there are a few software packages that don't yet allow you to record in 24-bit. While it's true that 24-bit is now the professional standard, offering greater headroom and definition, there is no reason that great recordings can't be made at 16-bit. In addition, 16-bit audio takes up less space on your hard disk (5.1 MB as opposed to 7.6 MB per track-minute), something to keep in mind if disk space is tight or your system is slow. And if you're doing things like transferring material from 16-bit DAT tapes, there are no benefits to the 24-bit format.

USB Interfaces

The most bare-bones way to get sound into your computer via its USB port is with simple adapters like the Griffin iMic ($35) or the Edirol UA-1A ($79), which are comparable to basic built-in sound. The iMic uses 1/8-inch stereo minijack ins and outs, while the Edirol uses stereo RCA connectors. If your computer already has a sound input, there's no reason to bother with these, but if it doesn't, this is a great inexpensive way to add basic ins and outs. These adapters are truly plug-and-play on the Mac and run in the system software's Sound Manager. A Windows system will need the Windows MME driver.

A step up from these basic adapters can be had with products like the Edirol UA-3 ($179) and Aardvark's Direct Mix USB3 ($299, including Cakewalk audio software). Both units include high-impedance mono guitar inputs, headphone outputs, and controls for input and output levels. The Direct Mix USB3 has 24-bit converters (although you may be limited to 16-bit operation by your computer's USB sound driver), while the UA-3 has optical connectors for interfacing with other digital equipment. Both are powered through the USB port, making them great choices for portable setups.


Yamaha UW500: USB interface with MIDI capabilities.

If you need more inputs, MIDI support, or XLR connectivity, there are several boxes that take USB audio to a professional level. The Yamaha UW500 ($399.95) is a complete package for Windows users (a Mac driver is available at www.yamahasynth.com, but the included software and manual is for Windows only). With two 1/4-inch inputs (with individual gain controls), optical ins and outs, 20-bit recording, and MIDI control, the UW500 is of particular interest to those who use MIDI sound sources as part of their setup. The package includes sequences for backup tracks that can easily be integrated into the included Wave Editor TWE audio program. If you want to record more than two tracks at once or do more traditional mixing with an external mixer, M-Audio's Quattro ($349.95) is worth a look. The unit has four 1/4-inch ins and outs; switchable line- and instrument-level inputs; latency-free hardware monitoring, which allows you to bypass potential audio delays introduced by the computer; and it is also a MIDI interface. If you need phantom-powered XLR mic inputs, higher-quality preamps, and digital outs (but unfortunately no inputs), the Quattro can be expanded with M-Audio's Omni I/O ($699.95).


M-Audio's Quattro has four ins and outs.

Many solo guitarists won't need more than two inputs for a stereo pair of phantom-powered XLR connections. For those who essentially want mic preamps to do 24-bit recording through the USB port, there are at least three interfaces: the M-Audio Duo ($349.95), Edirol UA-5 ($299), and USBPre 1.5 ($695) from Sound Devices.

The Tascam US-428 ($625) combines the feel and intuitiveness of an all-in-one system with the editing power and expandability of a computer-based system. Designed to emulate Tascam's groundbreaking Portastudio series, the US-428, which comes bundled with a custom version of Cubasis multitrack recording software, is a complete package for both Windows and Mac users. It's not only a 24-bit audio interface capable of simultaneously recording four inputs (stereo XLR, 1/4-inch, or coaxial-digital), the US-428 is also a digital mixer and controller for many functions usually reserved for the computer's mouse. Indeed, working with the unit is more like using an old-school four-track than using a computer. The US-428's transport buttons control Start, Stop, and Record functions; its faders move the on-screen faders; and you can even solo or mute tracks and add EQ and effects with the US-428's controls.


Tascam US-428 digital mixer and controller with 24-bit audio.

Tascam recently came out with a smaller version of the US-428, and many acoustic guitarists will probably find that the US-224 ($375) is all they need. Like its big brother, the US-224 features complete on-screen control but has only four faders and is limited to two simultaneous inputs. Laptop users will like that the US-224 is powered through the computer's USB port and therefore needs no additional power adapter.

Another new USB interface that is powered through the USB port is Digidesign's Mbox ($495), a collaboration between Digidesign—makers of the industry-standard Pro Tools recording software—and the famed electronics manufacturer Focusrite. Bundled with Pro Tools 5.2 LE software, the Mbox features two phantom-powered analog inputs, S/PDIF digital ins and outs, and a streamlined desktop design. It offers the opportunity to own a real Pro Tools setup at an unprecedented low price.


Digidesign's Mbox is bundled with Pro Tools.

While the USB audio interface represents a giant leap forward for home-studio computer recording, it does have some limitations. Because of its relatively slow data-transfer rate of 12 megabits per second, USB is currently limited to about four channels of simultaneous audio input and also has the potential to compromise a system's overall performance. But for those acoustic musicians with comparatively modest needs, these drawbacks may never be an issue.

FireWire and PCI

For those who feel that USB might not be sufficient for their purposes, the much faster FireWire port (up to 400 megabits per second) is a great alternative. Mark of the Unicorn (MOTU) was the first manufacturer to come out with a FireWire audio interface. The MOTU 828 ($795) has eight simultaneous ins and outs, stereo phantom-powered XLR mic preamps, and comes bundled with the powerful AudioDesk software for the Mac (Windows users can use any ASIO-compatible recording software). The 828 is the most professional setup we looked at, and while it is more expensive than most of the USB solutions, its easy-to-use high-end features make it an attractive option for anyone looking for a serious recording rig. MOTU has also recently introduced what may be the ultimate in FireWire audio. The new 896 ($1,295) fits eight XLR inputs, extended ADAT connectivity, and front-panel audio meters, among other features, into two rack-spaces.


Mark of the Unicorn 828: eight ins and outs and ultrafast FireWire.

Another new FireWire audio interface is the PreSonus Firestation ($699). It features two XLR-equipped mic preamps on the front panel, six balanced outputs, and compatibility with most current audio software applications.


The PreSonus Firestation is compatible with most audio software.

If your computer has room for a PCI card and you don't mind a few extra tweaks, there are several PCI-based systems you might want to check out. The Digidesign Digi 001 ($995), a Pro Tools LE–based system, and MOTU's 2408mkII ($995) are popular options that are used by some professional studios. Event's series of Mia, Gina, and Layla audio cards (starting at $199) and interfaces offer solid performance for every budget.

Some of the interfaces mentioned come bundled with software, while others are compatible with the ASIO (Audio Stream Input/Output) standard. Those that do include software often give you the choice of running other ASIO programs. ASIO was developed by Steinberg, the creators of Cubase and the VST effects format. ASIO allows you to play back multiple tracks of audio through a sound card or audio interface that would normally allow only two tracks of playback. It's essentially an internal, software-based audio patch bay for routing an audio card's various inputs and outputs and consolidating multiple tracks of audio into a single output.

Software

The software landscape is nearly as crowded and confusing as the audio interface world, but it's hard to go wrong with any of the available options. There are essentially two kinds of professional audio recording software: stereo recording/mastering programs and multitrack recording applications. Stereo recording/mastering programs are generally used for ultraprecise audio editing and cleanup and assembling CDs rather than live tracking of music, although they can be used for that purpose. The most popular stereo recording/mastering program for the Mac is Peak VST 3.0 ($499), from Bias, Inc. (Peak LE 3.0, a basic version of the program, is also available for $99.) Cool Edit 2000 ($69), from Syntrillium, is one of the most popular, inexpensive two-track audio mastering applications for the PC, and the latest version is expandable to multitrack recording via plug-ins. Cool Edit Pro ($399) has more features, such as standard multitrack capabilities and multiple I/O interfaces, than the basic version and allows the use of DirectX effects and 32-bit, 64-track audio recording, as long as you have hardware that can handle it.

If you're making the leap to computer-based recording, you should certainly get multitrack recording software. You may think you'll never want to record more than a pair of stereo tracks, but there may come a day when you're dying to hear what a theremin overdub will sound like on your solo guitar tune. With a software-based multitrack recording application, you will undoubtedly run out of ideas before you ever run out of recording tracks. Even some entry-level recording applications will provide up to 48 recording tracks, and pro-level applications allow you to record on an unlimited number of tracks, restricted only by what your hardware can support. But, keep in mind that the more tracks you use, the faster disk drive and more memory you'll need.

There are many different multitrack recording software packages available, but a few stand out from the crowd. There are some obvious differences in features, but you'll probably want to audition some of the choices yourself to see what feels the most natural to you. All of the multitrack applications have a virtual mixer—a graphic representation of a real, hands-on mixing board—that includes faders and panning knobs, which can be adjusted with a mouse or by moving actual faders on an external controller such as the Tascam US-428. This allows you to record and play back your fader movements, resulting in fully automated mixing, a feature that was previously available only on ultra-expensive studio mixing consoles.

All of the recording applications feature some form of software-based effects and processing tools, including chorus, flange, graphic/parametric EQ, reverb, delay, etc. Most of these are as good as or better than the hardware-based equivalents. Reverb, however, requires a great deal of processing power to produce a lush effect and is the only effect that doesn't quite match up, although software-based reverbs are fine in many situations.

Effects come in real-time versions (where the effect is heard immediately as the track is played back) or non-real-time versions, which need to be processed and applied to an audio file and can't be edited or adjusted after they're applied. VST is the most common software-based effects format. Applications like Peak, Cubase, and Digital Performer all include VST effects. On the PC, DirectX is one of the most popular effects formats and is included with most PC-based audio applications. High-end Pro Tools systems use TDM effects, which need a special audio-processing card, although there are also effects available that require no additional hardware.

Steinberg's Cubasis (starting at $99 and available in both Mac and Windows formats) is an excellent entry-level multitrack recording package that includes 48 tracks of audio, several VST effects, and virtual sound modules, which allow you to play back MIDI information without an external synthesizer. Cubase VST is the big brother of Cubasis with additional features like 24-bit audio, 72 audio tracks, and additional VST effects. If you're likely to work on both Mac and Windows platforms, then the fact that the versions are practically identical could be a big plus.

Another entry-level program with an easy-to-use interface is Cakewalk Guitar Tracks 2 ($49). If you're a Windows user and just want to give computer-based recording a try without spending a lot of money, Guitar Tracks 2 is a good choice. It only has eight tracks, but it allows you to cut-and-paste audio, apply effects, and burn tracks to a CD just like high-end applications. Its interface mimics an analog tape recorder, so if you've used a four-track tape deck, you should be able to find your way around Guitar Tracks easily and quickly. It comes with several unique features: a chromatic tuner, an amp simulator, built-in drum loops, and a phrase sampler, which allows you to loop and slow down audio, a handy tool for learning riffs from CDs. Guitar Tracks also requires only 32–64 MB of RAM, so it can run on a modest computer system. And when you're ready to upgrade to 32 tracks and 24-bit audio, Guitar Tracks Pro ($139) is available in a similar format.

For an easy-to-use full-featured multitrack recording application, it's hard to beat Deck ($399, Mac only) from Bias, Inc. Deck allows you to record and edit up to 64 tracks of 16-bit audio using familiar controls that mimic analog recording decks. The current version 3.5 also contains VST effects and can be used with any SoundManager- or ASIO-compatible Mac sound interface. Deck can also be used with the Mac's built-in audio hardware, so you can lay down tracks at home with a high-end sound card and copy them to a PowerBook to edit tracks on the go with no additional hardware. For entry-level users, Deck LE ($99) offers many of the same features, but it's limited to eight audio tracks. Bias also offers several software bundles that package Deck or Deck LE with Peak editing and mastering software.

MOTU's Digital Performer ($795, Mac only) has become one of the most popular audio recording applications. It allows you to record an unlimited number of tracks, depending on the capabilities of your hardware, and can be used with VST and MOTU's own proprietary effects format.


MOTU Digital Performer software.

Digidesign's Pro Tools is preferred by many top studios for audio recording, mastering, and editing of commercials, CDs, and films. While the high-end HD and 24 Mix systems are primarily reserved for big-budget studios, and Pro Tools LE software is not available separately from Digidesign's audio interfaces, Pro Tools FREE is an option for home recordists on the smallest of budgets. Available for a free download from Digidesign's website (as well as on CD as part of Berklee Press' excellent book Producing in the Home Studio with Pro Tools), Pro Tools FREE offers the same basic look and interface as the full versions but is limited to eight tracks.


Pro Tools FREE: pro feature at the right price.

Sonic Foundry's Vegas Audio ($399.95) allows for full multitrack recording with unlimited tracks and comes with several DirectX effects, but it doesn't allow you to use VST effects. It also has several unique features, including unlimited Undo and Redo functions and a protected work environment that allows you to recover all of your work if the computer crashes or the power goes out.

Logic Audio from Emagic ($949 for the Platinum edition, Mac and Win-dows) is one of the most powerful and complex multitrack recording and sequencing applications available and is used in many top studios for complex sequencing and creative song construction. But if you're just looking to lay down pure, unaltered acoustic tracks, Emagic's MicroLogic AV ($99) is a better option. Its streamlined interface includes a maximum of 16 tracks of audio, many of Emagic's high-quality proprietary effects, and virtual instruments.

Cutting Tracks

No matter what kind of system you decide to assemble, it's important to remember that virtually all tried-and-true recording techniques still apply to the new technology. To get great results, you'll still need to use good mics and preamps, experiment with mic placement, work in an acoustically sound room, etc. But today's computer-based recording systems are sure to let you step up to a new level of expertise and creative freedom.

Excerpted from Acoustic Guitar magazine, June 2002, No. 114.

 

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